Karoshi: an enquiry into Japan's work culture
Karoshi — literally "death from overwork" — became a recognised cause of death in Japan in the 1980s. What it reveals about hours, hierarchy, and why the practice persists despite decades of reform.
Economics & finance journaling, tools I made because I needed them, and side projects in music, travel, and games — all in one place.
Short write-ups on economics & finance news, and historical cases worth remembering.
Karoshi — literally "death from overwork" — became a recognised cause of death in Japan in the 1980s. What it reveals about hours, hierarchy, and why the practice persists despite decades of reform.
A literature review, submitted as my final-year undergraduate dissertation.
Music, travel, and games — the part of the site with no deadlines.
Input a song, get back tracks that match its danceability, energy, and emotional tone — not just its genre.
Describe a mood — "songs that make you want to dance" — and get a playlist built to match it.
Idea stagePick a city and a budget, get a same-day plan built from what's actually on — gigs, art shows, pub quizzes.
BuildingAnswer a few questions for a destination match — flight windows, price patterns, weather calls, and a built-in liveliness index scoring festivals, gigs, and hidden gems over tourist traps.
Idea stageA QuizUp-style trivia game on my favourite shows, films, and games — points for speed as much as accuracy.
Idea stageA Zork-style, command-line text adventure — my own story, my own characters, typed one command at a time.
Idea stageA digit cycles in a terminal readout — tap to lock it in before it moves on, one position at a time, faster with every correct guess.
No accounts, no clutter — drop something in, get the result out.
Pick a track — the player below keeps it going as you browse.